Tag: luxrender

One of the main features in the upcoming release of LuxRender is proper absorption in transparent media. Before, transparent materials, such as glass, had a single “transmission color”. As a ray entered the material, it was modulated (multiplied) by this color and again if it exited. The problem is that this doesn’t really match how …

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Posted on: March 26, 2010
Categories: Rendering

Lots of bugs have been fixed in LuxRender since RC5, and if all goes well, the 0.6 release is right around the corner. Since we’ve had to move hosts recently, I’ve added the files here as a mirror in case something goes wrong: MS-Windows® Windows 32bit SSE2: luxrender_v06_RC6_win32_SSE1.zip (4.14 Mb) recommended Windows 32bit SSE1: luxrender_v06_RC6_win32_SSE2.zip …

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Posted on: September 13, 2009
Categories: Programming